Wizard

Careers

San Francisco  •  FTE  •  Founding Team

Wizard is building the next generation of creative software — a professional video editor, image editor, and developer platform that ships on Mac and Windows from day one. Our stack is Rust and wgpu, with a cross-platform GPU layer that runs on Metal, Vulkan, and DirectX 12 from a single codebase. We're 10 people building software that replaces Adobe.

Media Pipeline Engineer +

The layer that makes the editor actually work with real-world footage. You own import/export, codec support, transcode pipelines, proxy generation, media management, format detection, and metadata handling.

What you'll own
  • Import, export, and media linking
  • Media management (relink, consolidate, missing media)
  • Interchange and conform (EDL, XML, AAF, OMF)
  • Proxy workflow and transcode pipeline
  • Thumbnail and waveform generation
What we're looking for
  • Deep FFmpeg or GStreamer expertise
  • Codec internals knowledge (ProRes, H.264/5, BRAW, R3D, DNx, and others)
  • Broadcast or post-production pipeline experience
  • You've dealt with the nightmare of camera manufacturer formats and lived to tell about it
Bonus points
  • Experience with camera SDKs (RED, Blackmagic, ARRI)
  • Cloud transcoding pipelines
  • Color space and HDR metadata handling
  • Hardware decode integration (VideoToolbox, NVDEC, Media Foundation)
AI/ML Engineer +

You'll make Wizard's AI features actually work in real-time on desktop. You own the transcription pipeline, AI-assisted editing features, model integration (local and API), and inference optimization on both Mac and Windows. We may hire more than one person for this role.

What you'll own
  • Transcription engine (speech-to-text, waveform text display)
  • AI-assisted editing features
  • Local model serving and on-device inference
  • Model interface layer — pluggable, swappable, local or cloud
What we're looking for
  • Video or audio ML model experience (not just LLMs)
  • On-device inference optimization on consumer hardware
  • Whisper or similar ASR systems
  • Real-time inference pipeline development
  • Cross-platform inference runtime experience (ONNX Runtime, CoreML, DirectML)
Bonus points
  • Diffusion models or video understanding
  • Temporal consistency in video ML
  • Model quantization and distillation
  • Apple Silicon Neural Engine or MLX experience
Generalist Engineer +

You're the person who ships 10 features while specialists go deep on one. You fill gaps, move fast, and build across the stack. You'll likely own the text engine, transitions, keyframe system, core edit operations, multicam, and subtitle handling.

What you'll own
  • Text and titles (captions, lower thirds)
  • Core edit operations (in/out, insert/overwrite, ripple/roll, slip/slide)
  • Transitions
  • Keyframe system
  • Multicam editing
  • Subtitles and grouping
What we're looking for
  • You've shipped consumer or pro software fast
  • Rust experience, or deep C++ with willingness to write Rust full-time
  • Comfortable across desktop, systems, and some web
  • Can read a new codebase and contribute immediately
  • Strong product sense — you know what to cut and what to ship
Bonus points
  • Video editing workflow knowledge
  • Prior startup experience
  • Experience with plugin systems
  • wgpu or GPU-accelerated UI work
Open Application +

You don't fit neatly into the roles above, but you've built something exceptional in the video, audio, creative tools, or real-time systems space. We want to talk. Maybe you built OBS plugins that 100K streamers use. Maybe you wrote a color science library. Maybe you reverse-engineered a camera codec for fun. Maybe you built a DAW from scratch as a side project.

You might be a fit if you've done any of the following
  • Built or contributed to open-source multimedia tools (FFmpeg, OBS, Kdenlive, Audacity, Blender VSE, MLT framework, GStreamer)
  • Shipped plugins or extensions for Premiere, Resolve, After Effects, Nuke, or Avid
  • Built cross-platform desktop applications in Rust
  • wgpu, WebGPU, or cross-platform GPU programming
  • Built real-time audio or video streaming systems
  • Worked on broadcast playout, MAM systems, or newsroom automation
  • Built video infrastructure at a platform (encoding, transcoding, adaptive streaming)
  • Designed UI frameworks or custom rendering engines for creative tools
  • Worked in game engine development with video or cinematic systems
  • Built accessibility tools for media applications
  • Deep expertise in motion graphics programming (Remotion, Lottie, custom engines)
  • Contributed to camera firmware, SDKs, or on-set digital workflow tools

Send us what you've built. A GitHub, a demo, a teardown of a system you designed. We'll read it.